Learning notes from geektutu¶
Array and Slice¶
Array:
var arr [5]int // declare 1-d array
var arr [5][5]int // declare 2-d array
var arr = [5]int{1, 2, 3, 4, 5}
var arr = [...]int{1,2,3,4} // compiler will count the array elements for you
Slice:
Slice is just a pointer that is pointing to the underlying array
var slice = []int{1, 2, 3} // note that there is nothing inside the []
Can also use make
to declare a slice:
slice := make([]int, 4, 5) // with size of 4 and capacity of 5
slice := make([]int, 4) // with size of 4 and capacity equals to size (4)
Appending two slices:
append([]int{1,2}, []int{3,4}...) // don't forget the ... at the end
Map¶
Declare a map:
m1 = make(map[string]int)
Enum¶
There is no enum
in Go, but it uses const
to represent:
type Gender int8
const (
MALE Gender = 1 // variable name, type, assigned value
FEMALE Gender = 2
)
gender := MALE
switch gender {
case FEMALE:
fmt.Println("female")
case MALE:
fmt.Println("male")
default:
fmt.Println("unknown")
}
// male
Defer and recover¶
Use defer
and recover
when as try
and catch
:
func get(index int) (ret int) {
defer func() {
if r := recover(); r != nil { // it will be called after the panic occurs
fmt.Println("Some error happened!", r)
ret = -1
}
}()
arr := [3]int{2, 3, 4}
return arr[index]
}
func main() {
fmt.Println(get(5))
fmt.Println("finished")
}
Struct¶
Use method to call struct instance:
type Student struct {
name string
age int
}
func (stu *Student) hello(person string) string {
return fmt.Sprintf("hello %s, I am %s", person, stu.name)
}
func main() {
stu := &Student{
name: "Tom",
}
// this will also work, now studnet
stu := Student{
name: "Tom",
}
msg := stu.hello("Jack")
fmt.Println(msg) // hello Jack, I am Tom
}
In Go, a function can return the reference of a local variable:
func myFunction() (*MyStructType, error) {
var chunk *MyStructType = new(HeaderChunk)
...
return chunk, nil
}
func myFunction() (*MyStructType, error) {
var chunk MyStructType
...
return &chunk, nil // this will work
}
Quoted from Golang:
How do I know whether a variable is allocated on the heap or the stack?
From a correctness standpoint, you don't need to know. Each variable in Go exists as long as there are references to it. The storage location chosen by the implementation is irrelevant to the semantics of the language.
The storage location does have an effect on writing efficient programs. When possible, the Go compilers will allocate variables that are local to a function in that function's stack frame. However, if the compiler cannot prove that the variable is not referenced after the function returns, then the compiler must allocate the variable on the garbage-collected heap to avoid dangling pointer errors. Also, if a local variable is very large, it might make more sense to store it on the heap rather than the stack.
In the current compilers, if a variable has its address taken, that variable is a candidate for allocation on the heap. However, a basic escape analysis recognizes some cases when such variables will not live past the return from the function and can reside on the stack.
Package¶
If function/interface/type/method/statement is capitalized, then these will be accessible from other files in the other package(s). If not capitalized, then it will not be accessible.
Trick¶
Use empty interface to represent any type:
func main() {
m := make(map[string]interface{})
m["name"] = "Tom"
m["age"] = 18
m["scores"] = [3]int{98, 99, 85}
fmt.Println(m) // map[age:18 name:Tom scores:[98 99 85]]
}