1650. Lowest Common Ancestor of a Binary Tree III¶
Given two nodes of a binary tree p and q, return their lowest common ancestor (LCA).
Each node will have a reference to its parent node. The definition for Node is below:
class Node {
public int val;
public Node left;
public Node right;
public Node parent;
}
According to the definition of LCA on Wikipedia: "The lowest common ancestor of two nodes p and q in a tree T is the lowest node that has both p and q as descendants (where we allow a node to be a descendant of itself)."
Example 1:
Input: root = [3,5,1,6,2,0,8,null,null,7,4], p = 5, q = 1
Output: 3
Explanation: The LCA of nodes 5 and 1 is 3.
Example 2:
Input: root = [3,5,1,6,2,0,8,null,null,7,4], p = 5, q = 4
Output: 5
Explanation: The LCA of nodes 5 and 4 is 5, since a node can be a descendant of itself according to the LCA definition.
Example 3:
Input: root = [1,2], p = 1, q = 2
Output: 1
Constraints:
- The number of nodes in the tree is in the range
[2, 10^5]. -10^9 <= Node.val <= 10^9- All
Node.valare unique. p != qpandqexist in the tree.
Analysis¶
Since every node carries a pointer straight up to its parent, walking from p (or q) to the root traces out a path, and this problem reduces exactly to Intersection of Two Linked Lists (LeetCode 160): find the first node where the p -> root path and the q -> root path merge.
The classic trick for that problem works here too, without needing to compute either path's length up front: walk two pointers a starting at p and b starting at q, one step at a time. Whenever a pointer runs off the top (hits a null parent), redirect it to start over from the other node instead of null. Because both pointers together cover a combined distance equal to depth(p) + depth(q) before they first coincide, this rerouting exactly compensates for the difference in depth between p and q, so a and b are guaranteed to meet at the LCA.
- Time: O(h), where h is the height of the tree (bounded by the combined depth of
pandq). - Space: O(1), since we only keep two pointers, unlike the hash-set approach which needs O(h) space to record one path.
Code¶
/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* parent;
};
*/
class Solution {
public:
Node* lowestCommonAncestor(Node* p, Node* q) {
Node* a = p;
Node* b = q;
while (a != b) {
a = a->parent ? a->parent : q;
b = b->parent ? b->parent : p;
}
return a;
}
};